AI Insights · Timothy · January 2024
Top 5 Business Games in Portugal Q4 2023 Performance
In Q4 2023, the top 5 business games in Portugal showed varied performance in downloads, revenue, and active users. Detailed insights reveal trends in user engagement and financial success.
In Q4 2023, the performance of the top 5 business games in Portugal on a unified platform exhibited notable trends in downloads, revenue, and weekly active users. Here's a detailed look at how each game fared during the quarter, with data provided by Sensor Tower.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw fluctuating revenue, peaking at around $1.4K in the week of October 30. Downloads rose significantly in October, reaching a high of 5.1K, while weekly active users peaked at 9.4K in the same week before experiencing a decline towards the end of the quarter.
Cafeland - Restaurant Cooking by Gamegos Teknoloji A.S. showed a steady increase in revenue, culminating at approximately $611 in early December. Downloads remained relatively low but consistent, with a slight increase to 275 by the end of December. Weekly active users showed a minor dip in November but recovered to 1.2K by the end of the quarter.
Grand Hotel Mania: Management from MY.GAMES B.V. had a stable revenue performance, peaking at $353 in the last week of December. Downloads experienced a notable increase in late December, reaching 431. The game maintained a stable number of weekly active users, ending the quarter with approximately 3K users.
My Perfect Hotel by SayGames LTD showed a significant download volume, peaking at 15.3K in the last week of December. Revenue saw a notable increase towards the end of the quarter, reaching $526. The game also maintained a high number of weekly active users, peaking at 35.4K in early October and closing the quarter at around 32.8K.
Idle Bank Tycoon: Money Game from Kolibri Games GmbH displayed consistent revenue, peaking at $309 in late October. Downloads were steady, peaking at 3.2K in late October. Weekly active users remained stable, with a peak of 9.8K in late October and ending the quarter at approximately 7.6K.
For more detailed insights and data, visit Sensor Tower. The metrics highlight how each game attracted and maintained user engagement, as well as their financial performance in the competitive business games category.